Sail a ship is a game that combines practical and digital activities. It requires cooperation to sail the ship. Located on level 6.

Anchors aweigh

First, the anchor must be hoisted. A massive capstan takes up most of the room and you must work together to turn it. There is a screen on the wall where you can see the anchor slowly rising. The station is not ready until the anchor has been hoisted all the way up.

Set sail

It is windy at the sail-setting station. There can be light, moderate or strong winds, and the children have to choose the right sails. If you set too many sails in strong winds then the masts of the ship on the screen will break. But once the right combination of sails has been chosen, the station is ready.
Whipstaff steering

When Vasa was built, the ship`s wheel had not been invented. Instead the ship was steered using a long pole called a whipstaff. The whipstaff was connected to the rudder and to steer the ship, the helmsman moved the staff to the side. In this station, there is a screen in front of the whipstaff that shows the ship along with a compass and an arrow pointing to where you need to go. It’s a bit tricky! But with patience and cooperation, the ship can be steered in the right direction.

The ship is ready to sail

Once all three tasks have been completed, the ship is ready to sail. You will hear two shots fired in quick succession.